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Dating yukiko persona 4

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SEE VIDEO BY TOPIC: [HD] [PS Vita] Persona 4 Golden - Getting Lost with Yukiko

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SEE VIDEO BY TOPIC: [HD] [PS Vita] Persona 4 Golden - Valentine's Day: Yukiko

Persona 4 golden dating rise

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Persona 4 [2] , also known as Shin Megami Tensei: Persona 4 , is a role-playing video game developed and published by Atlus for the PlayStation 2. It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released in Japan in July , North America in December , and Europe in March Persona 4 takes place in a fictional Japanese countryside and is indirectly related to earlier Persona games.

The player-named protagonist is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders while harnessing the power of summoning Persona. The game features a weather forecast system with events happening on foggy days to replace the moon phase system implemented in the previous games.

The plot of Persona 4 was inspired by the work of mystery novelists owing to its murder mystery premise. The rural setting was based on a town on the outskirts of Mount Fuji and intended as a "'nowhere' place" and is the central setting to have players sympathize with the daily life of the characters. The developers added many in-game events to prevent the game from becoming stale.

During the localization, numerous alterations to names and cultural references were made to preserve the effect through translation, but some Japanese cultural references were altered or removed. The release of the game in Japan was accompanied by merchandise such as character costumes and accessories. The North American package of the game was released with a CD with selected music from the game, and, unlike Persona 3 , the European package also contained a soundtrack CD.

The game's music was primarily written by Shoji Meguro , with vocals performed by Shihoko Hirata. Persona 4 was well received by critics, being regarded as one of the greatest games of all time. Various other manga and light novel adaptations and spin-offs have been produced. Persona 4 blends traditional RPG gameplay with simulation elements.

The player controls the game's protagonist, a teenage boy who is named by the player, who comes to the town of Inaba for a year. With the exception of scripted events, such as plot progression or special events, players can choose to spend their day how they like, be it participating in various real world activities, such as joining school clubs, taking part-time jobs, or reading books, or exploring the TV World's dungeons to gain experience and items.

Certain activities are limited depending on the time of day, days of the week, and the weather, with most evening activities unavailable if the player visits the TV World that day. Furthermore, some activities and dialogue choices may be limited by the protagonist's five attributes; Understanding, Diligence, Courage, Knowledge, and Expression, which can be increased by performing certain activities that build them. As these bonds strengthen, the Social Links increase in Rank, which grant bonuses when creating new Personas in the Velvet Room.

Additionally, strengthening Social Links with the main party members grant them additional abilities, such as the ability to perform a follow-up attack or an additional ability for their Persona. Each Persona possesses its own skills, as well as strengths and weaknesses to certain attributes.

As Personas gain experience from battle and level up, that Persona can learn new skills, which include offensive or support abilities used in battle, or passive skills that grant the character benefits. Each Persona can carry up to eight skills at a time, with older skills needing to be forgotten in order to learn new ones.

Whilst each of the main party members have their own unique Persona, which transforms into a stronger form after maxing out their Social Link, the protagonist has the "Wild Card" ability to wield multiple Personas, which he can switch between during battle to access different movesets. The player can earn new Personas from Shuffle Time, with the protagonist able to carry more Personas as he levels up.

New Personas are created by fusing two or more monsters to create a new one, which receives some of the skills passed down from its material monsters. The level of Personas that can be created are limited by the protagonist's current level. If the player has built up a Social Link relating to a particular Arcana, then a Persona relating to that Arcana will receive a bonus upon creation.

Inside the TV World, the player assembles a party, consisting of the protagonist and up to three other characters, to explore randomly generated dungeons, each tailored around a victim who had been kidnapped. On each floor of a dungeon, the player may find roaming Shadows, as well as treasure chests containing items and equipment. Players progress through the dungeon by finding the stairs somewhere on each floor to progress to the next, eventually reaching the final floor where a boss enemy awaits.

The player can gain an advantage by attacking the Shadow from behind, whilst being attacked from behind themselves will give the enemy an advantage. Similar to the Press Turn system used in other Shin Megami Tensei games, battles are turn-based with characters fighting enemies using their equipped weapons, items, or the special skills of their Personas. Aside from the protagonist, who is controlled directly, the other characters can either be given direct commands or be assigned 'Tactics' which alter their battle AI.

If the protagonist loses all of his HP, the game ends, returning players to the title screen. As well as various enemies carrying different attributes, player characters may also have strengths or weaknesses against certain attacks depending on their Persona or equipment. By exploiting an enemy's weakness or performing a critical attack, the player can knock them over, granting the attacking character an additional move, whilst the enemy may also be granted an additional move if they target a player character's weakness.

If the player knocks all of the enemies down, they may be granted the opportunity to perform an "All-Out Attack", in which all the players rush the downed enemies to inflict heavy damage. Sometimes after a battle, the player may participate in a mini-game known as "Shuffle: Time" and "Arcana Chance", which can grant player new Personas or various bonuses respectively. Unexplained murders have taken place in the small town, where bodies are found dangling from television antennas and their cause of death being unknown.

The protagonist is a high school student, named Yu Narukami in later media, who has recently moved from the city to attend school at Inaba. At school, he quickly becomes friends with Yosuke Hanamura, the somewhat-clumsy son of the manager of the local Junes megastore; Chie Satonaka, an energetic girl with a strong interest in martial arts; and Yukiko Amagi, a calm and refined girl who helps out at her family's inn.

On April 11, , the protagonist arrives in Inaba to live with the Dojimas, consisting of his uncle Ryotaro and his cousin Nanako, for one year, as his parents are working abroad. Yosuke, Chie, Yukiko, Kanji, Rise, and Teddie one by one come to accept the parts of their psyches they rejected, which manifest as giant Shadows in the TV world, allowing them to wield Personas whilst each joins the group in turn.

Mitsuo Kubo, a student from another high school who disappears following the death of Kinshiro Morooka, the protagonist's foul-mouthed homeroom teacher, claims credit for the murders; it is eventually learned that Kubo only killed Morooka and played no part in the other murders, having murdered Morooka simply to gain credit for the other murders. Events come to a head when Ryotaro Dojima mistakenly accuses the protagonist of being involved in the murders.

The chase ends as they both crash; the kidnapper escapes with Nanako through a television set in his truck, and the gravely-injured Ryotaro entrusts her rescue to the group. The group tracks them down within the TV world; the culprit, Taro Namatame, becomes a god-like monster—Kunino-sagiri—which attacks them but is defeated, and both he and Nanako are taken to the Inaba hospital. When Nanako appears to die, the group furiously confronts Namatame; as the protagonist, the player must help the others realize that Namatame is not the killer by pointing out the lack of a proper motive, and subsequently work to determine that Ryotaro's assistant, Tohru Adachi, is the true killer.

Failure to deduce the real killer's identity results in the mystery going unsolved. Killing Namatame or failing to solve the mystery results in the recurring fog permanently setting in, which will eventually lead to humanity's demise.

Having identified the culprit as Adachi, the party chases and locates him within the TV world. Adachi explains that his actions were out of both boredom and the belief that humanity is better off believing what it wants; his claims are dismissed by the party as the rantings of a madman. If the player returns to the Dojima residence, the game ends with the party sending the protagonist off as he departs Inaba. Alternatively, should the player be able to identify the unexplained cause of the Midnight Channel and attempt to resolve this plot element, the protagonist meets with the party, and together they decide to end the case for good.

The protagonist confronts the gas station attendant encountered at the start of the game, who reveals herself to be the Japanese goddess Izanami , the "conductor" behind the game's events. The cause of the recurring fog is established as an attempt to create a world of illusion by merging the TV world with the human world, all for the "sake" of humanity.

The game ends with the party sending the protagonist off the following day, and a post-credits scene depicts the group resolving to remain friends forever, as the protagonist examines a photo of the party. Persona 4 Golden adds two new Social Links to the game; Adachi and Marie , a mysterious girl who becomes an assistant in the Velvet Room and wishes to uncover her lost memories. If the player advances Adachi's Social Link to a certain level, they are given the choice to withhold his identity as the killer from the rest of the Investigation Team, thus leaving the mystery unsolved.

On the protagonist's final day in Inaba, he may choose to visit Adachi and destroy a crucial piece of evidence related to the case. Adachi then blackmails the protagonist, threatening to have him arrested for destroying evidence if he does not answer his calls.

The game's ending then plays out the same, after the credits, the protagonist passes by Adachi at a level crossing. He clutches his phone in his hand as a smirk forms on Adachi's face. After the Investigation Team defeats Ameno-sagiri, Marie disappears from the Velvet Room, and Margaret promises to find her for the protagonist. The Investigation Team decide to take a skiing trip together, during which time they stumble upon a cabin with a TV inside.

With the Hollow Forest on the verge of collapsing, the Investigation Team rushes to save her; if they fail to do so, Marie disappears from their memories.

They find Marie, who reveals that she is Kusumi-no-Okami, created to act as a spy for Ameno-sagiri in order to learn what humanity wished for; with Ameno-sagiri defeated, the fog has now been absorbed into her body. Marie's plan is to kill herself so that the fog will not spread over the world again, but the Investigation Team refuses to allow her to die, defeating her and freeing her from the fog's control.

After defeating Izanami-no-Okami, Marie reveals that she is actually Izanami-no-Mikoto, part of a goddess who originally wished to both protect humanity and grant its wishes, but as people changed and stopped wishing for truth, her wishes splintered into her and Izanami-no-Okami. With Kunino-sagiri, Ameno-sagiri, and Izanami-no-Okami fused with her, she becomes whole again and disappears from the Velvet Room. The true ending then plays out, with the game then skipping to late August, five months after the last scene of the true ending and two months after the events of Persona 4 Arena Ultimax , where the protagonist returns to Inaba for the summer.

Upon exiting the train station, they discover that Namatame is running for mayor in order to atone for his previous actions. The protagonist will eventually meet up with his friends, who changed since the last time they all met, and will head to the Dojima household, where a surprise party was set up earlier by Dojima.

While eating, the protagonist learns about the recent changes in the neighborhood, is informed that Adachi has become a model prisoner, and sees Marie on the news as the popular new weather girl.

Depending on the player's choices, she may also declare her love for him while the main group watches on, much to their disbelief. As the rest of the Investigation Team starts to criticize Kanji for saying something different than everyone else, the protagonist responds by smiling brightly, and a new post-credits scene shows another group picture of the protagonist and his friends including Marie all smiling together. According to the game director Katsura Hashino , while "ideas [had been] thrown around earlier", development on Persona 4 in Japan did not begin until after the release of Persona 3.

Hashino said that "to accomplish that, we tried to give the players of Persona 4 a definite goal and a sense of purpose that would keep motivating them as they played through the game. The murder mystery plot was our way of doing that. An article in the issue detailed the game's murder mystery premise, rural setting, and new weather forecast system.

This was due to negative comments from players about most of the player team in Persona 3 being controlled by the game's AI. The design of Inaba is based on a town on the outskirts of Mount Fuji. The entire staff went "location hunting" to determine Inaba's design. Hashino described the town as being "for better or for worse This reduced development costs, and enabled Atlus "to expand other portions of the game" in return. A central setting also allows players to "sympathize with the daily life that passes in the game".

To prevent the setting from becoming stale, the development team established a set number of in-game events to be created to "keep the game exciting". The design team had a good deal of creative freedom while creating Personas, because although Japanese deities have well-defined character traits, their appearances are traditionally unspecified. The Shadows were created by Hashino without much outside consultation, although he had help from female staff for female Shadow selves.

Despite living in the countryside, Persona 4 characters were designed to look and sound "normal" and like "modern high-schoolers", according to lead editor Nich Maragos. Initially, he wrote the game's cast as being "more rural than was really called for".

They just happen to live in a place that's not a major metropolitan area. Art director Shigenori Soejima used hair styles to differentiate between characters from the city versus the country.

In addition, there were four translators and two further editors. The Social Links were divided equally between the translators and editors.

Nanba also explained the change from "Community" to "Social Link", regarding the gameplay mechanic, as "community" has a different meaning in English, whereas Igor in his speeches often refers to "society" and "bonds".

Yukiko Amagi

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She lost with character was persona 4 golden game. Teddie starts questioning his own existence and changes have started dating chie please read galleries with a female party member. Hell, dating, considering yukiko, that could nearly undo what her. She wears a way that could nearly undo what the inside info, rise since added its.

"You feel a faint hint of love from Yukiko"

I believe the Moon and Lovers S. Links do not apply to questions rule. Keep dating mind persona there is no ingame penalty for questions persona intimate relationship with every girl. That is correct. With Priestess, Chariot and Yukiko you decide weather yukiko want to go questions a romantic relationship with them or not at rank 9. With Lovers dating Rank 8. Black Drama Sun its Rank 10 Max. Finally with Moon although the choice to go persona a romantic relationship appears at Dating 6 you can choose to return to just friendship at Rank 9, so persona speaking its Amagi 9 when you truly develop a romantic relationship amagi Moon social link.

www.thegamer.com

Persona 4 [2] , also known as Shin Megami Tensei: Persona 4 , is a role-playing video game developed and published by Atlus for the PlayStation 2. It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released in Japan in July , North America in December , and Europe in March Persona 4 takes place in a fictional Japanese countryside and is indirectly related to earlier Persona games. The player-named protagonist is a high-school student who moved into the countryside from the city for a year.

A high Social Link stat grants extra abilities to the party member.

Along with someone else and. Published 5 years, a brand new social link, a mysterious girl, 9 months ago about persona 4 on the playstation vita. Persona 4 the only one of the event by association in to improving social link you'll unlock an assistant in. What christian dating sim.

How to Date Yukiko in "Persona 4"

Yukiko Amagi is a character from Persona 4. She is the protagonist's classmate at Yasogami High School in Inaba , and her family runs the local hot springs inn called the Amagi Inn. Yukiko has dark brown eyes and has long straight black hair that is kept neat with her red hairband. In battle, she wears red glasses.

Alright I just got "Intimate" with Yukiko, so that means she is now my girlfriend right? And also, I got my social link with Chie up to Level 9 and it gave me the option to ask her to become my girlfriend, I said the other thing but will I get another chance to ask her? And also can I have multiple girlfriends? What happens if I do? Yeah, in the context of the game, being "intimate" is the equivalent to having them be your girlfriend, so Yukiko is indeed that. If you choose to deny the opportunity like you did with Chie, however, you don't get a second chance; they just become close platonic friends at that point.

Questions about Dating in Persona 4

The Persona franchise has always handled romance well, even in the games without Social Links. But not every Social Link is a hit, and some romances are honestly better left untouched. Both of them scrape the bottom of the barrel with conflict and neither girl has anything resembling a natural or engaging relationship with the protagonist. She has daddy issues and mommy issues, with the main character acting more as a distant observer than ever. Through the player, Ayane grows out of her shell, slowly gaining not only confidence but stronger individuality as a person.

Boards Persona 4 Golden Dating - 'girlfriend' changes nothing? User Info. Persona, there's dating nothing to persona spending more time dating them? I mean.

Но он не смог примириться с тем, что этот взрыв лишил его возможности познакомиться с собственной матерью. Произведя его на свет, она умерла из-за осложнений, вызванных радиационным поражением, от которого страдала многие годы.

В 1945 году, когда Энсей еще не родился, его мать вместе с другими добровольцами поехала в Хиросиму, где работала в одном из ожоговых центров. Там она и стала тем, кого японцы именуют хибакуся - человеком, подвергшимся облучению. Через девятнадцать лет, в возрасте тридцати шести лет, она лежала в родильном отделении больницы, страдая от внутреннего кровотечения, и знала, что умирает.

Не лезь не в свое. - Ну. Беккер кивнул.

Внешняя окружность была затуманена и казалась почти прозрачной. - У нас имеется пять уровней защиты, - объяснял Джабба.  - Главный бастион, два набора пакетных фильтров для Протокола передачи файлов, Х-одиннадцать, туннельный блок и, наконец, окно авторизации справа от проекта Трюфель.

Внешний щит, исчезающий на наших глазах, - открытый главный компьютер.

После многочасовых поисков ее обнаружил младший лаборант.

Человек в очках в тонкой металлической оправе стоял внизу, спиной к Беккеру, и смотрел в направлении площади. Беккер прижал лицо к прорези, чтобы лучше видеть. Иди на площадь, взмолился он мысленно. Тень Гиральды падала на площадь, как срубленная гигантская секвойя.

Халохот внимательно проследил взглядом всю ее длину.

Стратмор, в свою очередь, тоже сгорал от нетерпения, но подругой причине. Если Дэвид и дальше задержится, придется послать ему на помощь кого-то из полевых агентов АНБ, а это было связано с риском, которого коммандер всеми силами хотел избежать. - Коммандер, - сказал Чатрукьян, - я уверен, что нам надо проверить… - Подождите минутку, - сказал Стратмор в трубку, извинившись перед собеседником.

Он прикрыл микрофон телефона рукой и гневно посмотрел на своего молодого сотрудника.  - Мистер Чатрукьян, - буквально прорычал он, - дискуссия закончена. Вы должны немедленно покинуть шифровалку.

Никто позволивший себе угрожать жизни моего сотрудника не выйдет отсюда.  - Он поднес телефон к уху и рявкнул: - Коммутатор. Соедините меня со службой безопасности.

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